Still Life 2 is a third and last game in the series and a sequel to Still Life and Post Mortem, released in 2009. Nov 16, 2008 Still Life 2 reveals the long-awaited ending of Still Life and spells a new investigation for Agent Victoria McPherson. In Fall 2008, Victoria is sent to Maine where Audrey Dunnigan's body has.
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Still Life walkthroughby MicroidsWalkthrough by MaGtRoApril, 2005The game contains profanity, violentgory scenes and nudity.Gameplay: After installation, a'Protection System' is automatically installed that requires the computer to berebooted. The main menu has new, load, options, cinematic viewer (shows cutscenesalready viewed during gameplay), credits and quit game.
The options menuhas sound, graphics and control choices. Anti aliasing, detail level, subtitles,gamma, choice of keyboard or mouse control and volume.
CD2 must be on the CDdrive to play the game even on full install.During gameplay, the cursor changes when dialogue, differentactions or zoom in are possible. The star cursor activates the navigation mapthat enables leaving the area and go to another. There are information iconsthat show new data in the journal or map and also when a document is obtained.The pause menu accessed by right click of mouse during gameplay is where thesave, load, options and main menu can be accessed. To prevent overwriting an oldsaved game select new save game at the saved game feature (disk icon).Click on curve arrow icon to go back to screen.The inventory is accessed by right click of mouse or by pressingthe I key on the keyboard.
Items in inventory can be taken by highlighting theitem in inventory, click 'use' closed fist icon, move the cursor to game screen and click on thearea the item is to be used. To combine items in inventory, highlight firstitem, click on combine button at top left of screen and then click on the itemyou want to combine with.
The eye icon in inventory is used to examine the itemscloser. Additional info about the item might be seen at bottom right of theexamine window.When talking to a character, the left mouse click is used totalk about relevant information. The right mouse click activates off topic orchitchat type of dialogue.
It is used for game flavor only and not necessary forthe completion of the game. The curved arrow icon is seen at right of the screenwhen enough relevant information is gathered from the conversation.Press the space bar to skip dialogues. Double click to make thecharacters run.Thanks, Dennis forthe help!Victoria McPherson, an FBI agent is the granddaughter of GusMcPherson (Post Mortem fame). While visiting her father, she learns of criminal casesin Europe and Chicago investigated by her grandfather 75 years ago.
The casesare similar to the serial murder she is investigating.Chapter 1: The Anatomy LessonChicago - Victoria5th Murder Scene:Right click to get the pause frame. Read theDocument (folder icon) to learn about thefirst 4 victims and the Journal.Victoria exits her car outside a Chicago apartment. Talk toOfficer Tate, theguard at the entrance. Left click and exhaust dialogue until acurved arrow is seen at bottom right of screen. Right click to listen tomiscellaneous dialogues. When the dialogues are finished, the guard moves asideto let you through.Second floor hallway: Climb stairs.
Gotop right of screen to Miller by refrigerator. Talk to Miller by left click ofmouseand he will give the camera. Click to go back to game screen. Continue totalk to Miller by right click of mouse. Enter the room.Crime apartment: Go to the hallway at top right and forward once.
Talk to Claire in the bathroom. She will giveinstructions for you to collect evidence. Take a picture of and thencollect evidence using items from Claire's briefcase.Kitchen: Go to the room across thebathroom and click on Claire's briefcase. Click to takeForensic swabs, tweezers, film, luminol and blacklight filter. Left click to go back to game screen. Rightclick to learn more about the items in inventory and what they are for.
Ininventory, combine film and camera by: click on film, click on top left combineicon and then click on camera to get camera loaded with film. Exit to thehall and go to the front room.Front Room:Blood samplecollection - Take a picture of the blood stainon the floor by first clicking on blood stain, click the camera in inventory,click on closed fist use icon, then go to game screen and click on blood stainto get blood sample. Thentake sample of blood stain by clicking on blood stain, click on swab ininventory and then click the closed fist use icon.Wall examination- Use black light filter onforensic lamp. Look at wall. Use luminol on wall showing that it is written inblood.
See SANCTUARY written on wall. Take picture of the word on thewall. Take the black filter from forensic lamp.First room on the right:Look at blood stain on the floor. Take pictureusing camera and get sample using swab of the blood stain on the floor to getblood sample. Use black light filter on forensic lamp.
Use luminol on wallby doorway. See DISTURBED written on wall.
Take picture of the word on the wall.Take the black filter from forensic lamp. Look close on the graffiti (skull) onleft wall.Hallway: Go down the hall and look at the floor between the second andthird room to see 'faint traces of a blood trail'.Second room on the right: Look close onpiece of wood (makeshift coat hanger) nailed on the wall left of doorway to thehall. Use camera on the hair and fiber stuck on the right nail. Use tweezers totake the hair and fiber sample. Click on the hanging dolls - uhm.
Christmasdecorations.Kitchen: Click on the briefcase andautomatically the samples are placed in briefcase and removed from inventory.Bathroom: Talk to Claire in thebathroom completely. Cutscenes of the victim is seen.
Talk to Claire againexhaustively. You can examine the body closer if you like and Victoria willcomment on stab wounds, tattoo and being badly beaten. Exit the apartment.Second floor hallway: See a cutscene ofthe stairs falling off. Go left of the hallway and see a boarded up door and anexposed area to the right. Go back and talk to Miller and then to the front roomof the apartment.
Take the lead pipe off the radiator at bottom right ofthe room. Go back to boarded door and use the lead pipe on the boards.
Ooops!That's a great karate kick.Fire escape: Click on metal ladder andsee it falls off to the ground. Click on snow covered large garbage container onthe ground. Victoria jumps on it and walks to front of the building.Watch Miller hobble to his patrol car. Automatically talk toOfficer Tate. Click on the truck at right. Click office location on map.Office:Arrive at the basementparking lot of the Office building.
Goto right screen and click on B1 elevator. Click on 8 lit button.8th Floor Office: Enter the office onthe left.
Talk to Miller working on his computer. He needs Claire's preliminary reportand for you to drop the camera on the evidence chute. Look around Claire'sworkbench on the wallthat has the fingerprint lifter, plastifier and paper cutter. Check the lockedboss' office door. Go to Victoria's desk at bottom screen.Victoria's desk: Click on flashing redbutton of the phone to listen to message by Todd Browning, the boss. Take Dad'sChristmas present and security card for morgue access from desk.You can look if you want at pictures of the murder victims byclicking on the folder organizer on the desk. Read the security card memo in theDocument and the updates in the Journal.Hallway: Exit the office.
Look close at the chute just across the officedoorway. Place the camera in the chute.
You can check the coffee machine at endof hall and the interrogation room right of the vending machine. The boss' cupis on the table. Exit, click on elevator and talk to Officer Tate. Click B2button in elevatorB2: Youcan check the monitor room on the left.
See the reanimator on left desk, trashcan by door and the bottom right monitor from center of the wall. Go downthe hall to the bathroom, water fountain and look at the tack board.Morgue: Click on the Morgue doorand find out that the access code doesn't work.Morgue code -Look close at the security card in inventory using the eye icon, turn it overand see NO: VODKA 5.8.3. If you haven't yet, read the security card memo inDocuments.Look close at Lombartechmagnetic/code reader.
Swipe the security card taken from Victoria's desk andimmediately enter the code by pressing the number buttons.Using the lettersbelow the numbers, enter VODKA or click on 86352 and then click on the OKbutton. If correct, the green light lights up.Enter the door on the left and talk to Claire. The preliminaryreport is given by Claire with accompanying cutscene.
Talk to Claire completely.Take Claire's report from the autopsy table. You can read it under Documents.Exit the morgue area and get a phone call from Dad. Enter theelevator. Click on 8 button.Office: Click on Miller andautomatically give him Claire's report. Talk to Officer Tate.Enter elevator, press B1 button, left and enter truck. SelectPat's house in the map.Pat's House:Watch theexchange of gifts between Victoria and Pat McPherson, her dad. Victoria's gift is Milena's necklace.
Look close at thearrangement of the diamonds and the hearts on the necklace. Talk to Dad and hearabout Grandpa Gus, Prague and grandma. Go to the stairs at right ofscreen.
Take the umbrella from the coat stand.Study: Climb stairs, look at the painting on the hallway and enter theroom at the end of the hall. Look at the painting above the computer.Victoria's bedroom: Exit the room and enter the bedroom onthe right. Check Teddy at foot of the bed.
Enter the closet.Attic: Use theumbrella on the attic door. Climb up and click on light bulb at left ceiling.Chest puzzle - Look close at chest under thewindow. Open the chest by arranging the tumblers with diamonds and heartssimilar to that of Milena's necklace. The red button is the reset button.Click on the tumblers toshow, from L-R: diamond, diamond, heart,diamond, diamond.Click from L-R 1-5 tumblers: 2 (3xs), 3 (1x), 4 (3xs), 5 (3xs).Then click the red button.If done correctly, watch a cutscene of Victoria reading Gus'journal.Chapter 2: The Persistence of MemoryPrague - GusShore: Talk to Investigator Skalnicand learn about the victims.
Emile Korona is the coroner and he can be found at Old Chapel. Read theJournal and Document in the pause frame and learn about Ida. Exit to the rightof screen.Talk to Kazimir Stasekand learn about his black eye and the crimes. Go right to the women by the waterwheel. Talkto Ida, the love of Gus' life.
Gus is hired to find the women' killer. Talkto Milena. Learn about the Frantiska the latest victim, the missing Anezka and Apolinaat the park.Climb the stairs and learn about Ida. Talk to Ida and get amap.
Move cursor to right screen to get the exit star icon and see the map. Click on Old Chapel.Lingerie: Watcha cutscene of Otokar Kubina, theneighborhood pimp orders Peter, his muscle to rough up Gus when he sees him.Roman, Peter's brother is in jail. Click ongrill gate at right to continue walking to Old Chapel.Old Chapel: Click onleft arched entryway of the Old Chapel. Click on the covered bodies and Gusmakes the Sign of the Cross on each of them. Go down the screen. Check the shelf by window and take the piece of paper with 74821536written on it from the second from top left shelf.
Note the glyphs-numbers onthe clock. Go to the altar and lookclose at the safe (previously the tabernacle).Safe puzzle -The object of the puzzle is to place the bottom iconedcubes on the square slots above in the order of the numbers seen on the papertaken from the shelf - 74821536.Derive the numbersfrom the similarity in shape to the numeral equivalent or based on the numberof lines present on the icons (shown by the clock) OR more definitely thenumber of 'corners' or 'angles' which appear in every symbol. (Thanks, Guido.)Click on a cube and then click on an empty slot above theicons. Then click on handle.If done correctly, the picture of the park crime sceneand coroner report are taken.Read the coroner report in documents. Exit the chapel andmeet Otokar's muscle.
Poor, poor Gus! Go down the stairs and click Park on map.Park:Talk to Apolina. Enter the park.Gus gets a vision.Park - Picture correlation -Inside the park, use the picture of the park andcompare it to the actual park. Look for something unusual.Click on picture ofpark crime in inventory, click the use icon and see theenlarged picture. Click on the eye icon and blank card to toggle the pictureand the real park screen.
Look for differences. Click on a spot on the picture andGus will check that spot out in real park time. Repeat the procedure until you find the'unusual' difference.Click on the hand on the groundbetween the statue and the lamppost. Read thewritten words left by the killer. 'The whore wasn't worthy of my devotion, soI proposed to the angel.' Based on the written clue, click on angel on top of thepillar. Click on the ring on her finger.See a cutscene of Gus climbing to the angel, take the ring anda crow swoops down taking the ring.
The bird flies away and delivers the ring to a man. Gusruns to follow the bird to a new place in the map.Crowman at Burnt Neighborhood: Clickon door and Gus will kick it open. He is a coachman. Learn aboutVladanna and the sewers, the only way a man can travel unseen in the city. Rightclick to continue the dialogue. He's from London (Jack, maybe).
Left click again and get thespiked metallic ring.Talk to the coachman again.Exit the building andIda comes to talk to Gus. Ida tells Gus about a possible survivor hiding in the scrapyard. Exit to the right foreground where Ida went to. Gus gets another vision.Exit at bottom of screen twice.Junk Yard: Click on junk yard in themap. See a car at bottom right. Go to top left screen and see Peter the goon at thegate.
He's guarding the junk yard. Exit at bottom left.Lingerie: Go to Lingerie and knock ondoor to talk to Kubina. In exchange for getting the goon off Gus, Gus has to getRoman out of jail. Learn that it is Vladanna that is guarded at the junk yard.Police Station: Look at the fountain.Enter the police station.
Check the book on the table and take the newspaperclipping from the tack board. Read about the bravery of Stasek. Talk toStasek at the counter about his shiner and his indiscretion. To free Roman, Stasek asks that Gus gets his medal fromApolina.Park: Talk to Apolina. Apolinagives the medal after a lively discussion. Talk to Milena.Police Station: Talk to Stasek and meet Roman.Leave the police station to go to Lingerie.Lingerie: Talk to Kubina. Kubina gives Gusalock picking kit.Junkyard: Talk to Peter, Roman's brother.
That'ssome show of gratitude for you! Peter does his - 'He only likes raw meat' trick with the Doberman and it failed,the chain snaps.Crane room - Onthe roof of the building, enter the crane room. Move the levers on the console and find outit is locked.Look at the chart on the wall. Exit and go outside behind the crane room. Take thecutter from the ground. Look down from this side of the platform and see thejunkyard. Vladanna must be in one of the tramways-boxcars.Crane power puzzle - Go to the back of theshed-control room.
Look at the box on the outside wall of the shed-crane roomThe puzzle is based on a slider puzzle. Review thechart inside the crane room and see the correct position of knobs.Click on a handle tohighlight it and then click on place you want to move the handle to. Save gamebefore touching the puzzle since there is no reset button.Move the handles toplace 1 2 3 on top row and 4 5 6 at bottom row.Move 2 to middle left,6 down and above 1, 2 to top left, 6 to middle left, 1 to top middle, 3 upbelow 1, 6 to bottom right, 3 to middle left, 1 to bottom center, 4 down above1, 3 to top right, 4 to middle left, 1 to top center, 4 to bottom center, 1 tomiddle left, 2 down above 4, 1 to top left, 2 to top center, 4 up below 2, 5to middle left, 4 to bottom left and 5 to bottom center.
If done correctly thecrane power turns on.Moving crates puzzle- Click on the consoleinside the crane room. See the junkyard layout. The object of the puzzle is to movethe crates to get to the bottom left tramway-boxcar from the platform-roof on the right.Click on the lever to pick up and lower crates and the arrows to move them inposition.Arrange the 2 single crates close to the right platform. Gooutside and jump on the crates to get to the chained double stacked crates.Use cutter on chains. Go back to crane console and now arrange the crates tomake a single row from the platform to bottom left tramway-boxcar. Once done, go outside to back of crane room, walk to tramway-boxcar on theleft and click on ladder of tramway.
See a cutscene of Gus on the roof enter the top of the green tramway.Chapter 3: Orphan Man with Top HatChicago - VictoriaPat's House: Victoria gets a phone call from Claire. Claire wants Victoria tocome to the morgue. Read the journal to find out about Samantha, Claire'sdaughter. Go to the attic and look inside the chest to see Gus' suit and hat andMilena's red dress. Go down and talk to Pat, Victoria's father.
'Some things are betterkept buried'. Leave the house and goto the office.Morgue: Go to right screen, elevatorand press button B2.
Click on Morgue door and see a caped person with a top hat.How did he get here?Automatically be inside the morgue. Claire says to check the monitor. Exitthrough the Morgue door, enter the room opposite the elevator and click on thebottom monitor right of center. Watch the chase scene. That was well done!
Greatcharacter movements! The killer hesitated in killing Victoria.Backat the Office, go to the morgue and talk to Claire. The stranger left anotherphoto of a woman with 'next' written at the back of the picture. The others knew since Todd answeredthe phone when Claire reported it. So Todd is here during the chase scene.Office: Go to the elevator and press 8.Upon exiting the elevator, Richard calls and talks about new exhibit and MarkAckerman. Mark Ackerman is from LA and originally from Chicago.Enter office on the left and listen to the boss.
To get coffee, exitthe office, go down the hall and look close at coffee dispenser. There are nocups. Enter the interrogation room on the right and take Todd's coffee mug. Lookclose at coffee dispenser and use Todd's coffee mug on dispenser. Press thebutton on the right. Take mug with coffee.Go back to office. Talk toTodd and get reamed.
Victoria is now on probation. Talk to Miller and learn that Vaclav Kolar is a common denominator with victims 4 and 5. Look at Victoria'sdesk and take the pictures of the fifth crime scene. Go to the parking garage atB1.Campus: Use the truck and click on Campus.Enter the building and climb stairs. Click on room 11, first room on the left.Talk to Kolar and learn about his relations with the victims. He was Natalie'stutor and Cynthia is Mia's friend. Learn also thathis thesis is the Perlovka case.
Gus' Prague case. While Kolar leaves theroom, take a beer bottle on the floor by the chair that can be used tolift prints. Read the thesis given by Kolar in documents and learnabout the 1931 Chicago serial killings and that Ida was the last Prague victim.Go down the stairs and get a call from Miller. Go back to the office.Office: Go to the morgue and talk to Claireabout the fingerprint on the bottle. She wants you to lift the fingerprintsfirst. Go to 8th floor and enter office.
Look close at Claire's workbench by thewall.Lift fingerprints- After Claire's explanationon how to lift prints, the bottle is automatically placed on the close up viewof the work bench. Open the can of gray powder, take brush, click on powder todip brushand then click on beer bottle.Click on roll of tape to see a floating tape. Turn bottleto look for a good print. Click the magnifying lens icon on different printsuntil Victoria says 'This will do nicely'. The tape automatically lifts thefingerprint to get Kolar fingerprints.Morgue: Talk to Claire and automatically leavethe bottle and prints. Go back to Pat's house.Pat's house: Time to make the cookies.Go to kitchen, the room above the billiard room.Make Cookies - Look close at ingredients on central island.
Read the recipe book about Gingerbread Man.1 cup of love1/2 cup of generosity2 cups of commitment1 cup of sweetness1/2 cup of integrity1 tablespoon of romance1 teaspoon of sensuality1 common senseIn a bowl, cream together generosity, sweetness and love togive your man a sweetheart.To give him devotion, sift together commitment, sensuality andromance. Blend devotion to his sweetheart.Finally, add intelligence, a mix of common sense and integrityand beat it with the rest to make your perfect man.Give him a form and place in the oven. Remember not to overcook.Place in mixer bowl: 1/2 cup butter(generosity), 1 cup of brown sugar (sweetness) and 1 cupof milk (love). Click round button to mix-cream.Add to bowl: 2 cups flour(commitment), 1 teaspoon cinnamon (sensuality) and 1 tablespoonof ginger (romance). Click round button to mix-blend.Add to bowl: 1 egg(intelligence) and 1/2 cup molasses (integrity).
Click round button tomix-beat.Click on oven.If correctly done, Victoria will say 'This tastes right!' Check the dining room to the right.Look at one of the chair and Victoria's picture by the hutch. Exit kitchen,check the Jacuzzi room across the pool table and talk to dad about the cookies. Go upstairs,enter Victoria's bedroom and click journal on bed.Chapter 4: Jack the Ripper's BedroomPrague - GusJunkyard: A sketch of the killer isgiven by Vladanna. Talk to Vladanna Tominova and learn about the description of thekiller and about her client, Mark, the artist. The killer wears top hat andsilver mask. Skalnic and Mark had an argument.
Exit the tramway-boxcar. Talk to Roman working on thecrate by the door about his ambition. Exit at bottom of screen. Look at some of the junks in thearea. Exit to right screen. Talk to Peter.
Exit junkyard and go to Mark's place.Mark's place: Click on door left of Gus. Gusgets another vision. Click on door. Talk to Mark Ackerman.
He grew up inEngland, where Daddy is the ambassador. Skalnic accused him of being the serialkiller (like Jack the Ripper). Apolina is posing forMark. Exit Mark's place and see a policeman across the canal.Police Station: Talk to Stasek.
Go behind thecounter and turn right. Check the jail by entering the door across the stairs.Exit and go up the stairs.
Enter Skalnic's office. Talk to Skalnic aboutMark. He is definitely not cooperative. Watch Skalnic leave in his black car. Talk to Stasek again and he tellsyou that the workers on the side of the building might help Gus get in Skalnic'soffice. Exit building.Getting insideSkalnic's office - Go to opengate on the left.
Click on the rope on the scaffolding. The rope drops onthe groundand is now in inventory. Take wood piece from right of gate. Combine ropeand wood piece to get homemade grappling hook. Click on scaffolding anduse the grappling hook. Automatically, Gus is in the office.Take keys from Skalnic's desk. Click on file cabinet and usekeys.
New items in inventory: another spiked ring found in sewers of burntneighborhood and 2 crime scene photos - near bridge and burntneighborhood. Skalnic returns and Gus automatically exits the office throughthe window.Read the 3 new police and coroner reports on the victims. Thefirst victim's ring was lost by a local jeweler. The burnt neighborhood was oncean orphanage. Talk to Stasek and leave the area. Look close at ring fromburnt neighborhood.Bridge: Go to the new location - bridge. Godown the steps and another vision occurs.
Ida arrives driven here by the Crowmanand tells Gus that she is pregnant. They will get married in New Yorkwhere Gus' friends and family can help them get started.Picture Correlation with Crime scene- Use picture of crime near bridge. See an enlarge picture on the screen. Clickthe eye at bottom right to toggle between the actual scene and the picture. Lookfor difference.
Click on spot in picture and Gus will check on it.Click on bench on thepicture. 'It seems that the benches have been changed. Where are the old ones?' Junkyard: Talk to Peter and ask about thebenches. Peter shows you where the old benches are. Look close at benches.
Takethe spiked ring from one of the benches. Talk toPeter again.Burnt Neighborhood: Go right and see thecrime scene with Milena talking to Skalnic.Picture Correlationwith Crime scene - Usepicture of burnt neighborhood crime scene.
See an enlarge picture on the screen.Click the eye at bottom right to toggle between the actual scene and thepicture. Look for difference.
Click on spot in picture and Gus will check on it.Click on bath-trough.The bath was empty at that time. The water is drained. Read the words carved onbottom of bath.Park: Talk to Milena about theburntneighborhood crime scene.
Milena said that Skalnic threw something into thesewers.Burnt Neighborhood: Click on manhole cover.Go down the manhole and take the spiked ring from ground at right of screen.Look at the grilled door and note that the lock is new. Exitthe area.
Milena asks Gus to check Apolina at Mark's place.Mark's place: Gus knocks on door. 'I thinkI'll let myself in'.Lock picking puzzle: Click on door.
Use lockpicking tools in inventory. Read locking guide.The object of the puzzle is to move the bars upor down using the lock pick until they audibly click-lock in place.
Rightclick on one of the lock pick on the right to select it. Exit the puzzle toreset it.Below is Dennis'graphic solution. Thanks Dennis!Click on lock pick. Follow the solution by clicking on the numbers - even ifthey are duplicated or even if you think nothing is happening. Click on theother lock pick during the 's' part of the solution.Do it carefully and slowly.Look around at all the portraits on the wall. From left toright: unidentified, Ida, Frantiska, Unidentified, Vladanna and Apolina. Takethe Book on Occultism on the table at left wall.
Read it in documents.Go to right screen and look at the couch. Blood, recent too.Take Bell's telegram from the ladder leaning by table on the right andread it in documents. Now we know.Park: Talk to Milena.Police Station: Stasek is not behind thecounter.
Go up to Skalnic's office. Listen to an American ambassador'sassistant paying off Skalnicand hear Skalnic say 'I have the perfect man to take the fall'.Chapter 5: The Garden of Earthly DelightsChicago - VictoriaVictoria's bedroom: Millerafter being surprised on the look of Victoria's bedroom says that Kolar'sprints match the partials from the crime scene 99%. They will pick him up.Campus: Enter building and climb to secondfloor. Talk to Miller. Automatically enter the room after the ClockworkNightmare talk. Enter the room on the left. After the cutscene, check the bedand the pictures on left wall.
Look close on back wall to see various picturesof serial killer victims and check the clippings above the door.Exit the apartment andmeet Mia. Talk to Mia and she gives her business card. Victoria will meet Millerthere.
Talk to Mia some more. Before Victoria leaves, Officer Tate arrives toguard the door.Red Lantern: Miller says he threw his weightaround trying to get inside the establishment. Victoria has an idea to get in.
Enterthe building by clicking on door. The elevator goes up. Talk to the bouncer.
Youneed a pass.Campus: Talk to Officer Tate. Go to last dooron the left at second floor. Mia is called downstairs. Go to bedroom on theleft. Click and look close at photo album on the bed. Click on picture at bottomleft. The girl pictured is the one that was supposed to be the next victim.
Notea piece of paper under the picture taken. Talkto Mia and learn Steph's name and the studio's address 4455 Beauregard.Richard's Gallery: Talk to Richardto open the gate to get into one of the studios. See Stephanie's body on a platform. Miawho opened one of the rollup doors saw the body also. Mia runs away.Richard followed Mia.Studio:Click on elevator on the right. Pick up Stephanie's RedLantern ID pass. Note a silver rose stuck under the elevator.
Go to thebloody platform. Read the words 'A Sinner's Pardon' and take the picture ofMia at a party. Look at the picture in inventory and turn it around.
'She'snext' is written in the back of the picture. Go to the rollup garage door andclick on chain. It falls off. Take the chains.Silver rose - Go back to the elevator to get the rose. Enter elevator to thetop.
Click on hook across the ramp. Use chains on hook. Automatically,Victoria slides down. Pick up silver rose.Go back to the platform.
Todd Browning arrives andin typical Todd way tells Victoria that Kolar is at the office. Claire is busy. Exit the area and goto the front of the Gallery.Enter the Gallery and talk to Richard. Look close at Richard'sdesk. See the different paintings scrolling on the monitor.
They look familiar,don't they. Take Victoria's picture from the desk.Pat's house:Enter the Jacuzzi room, just before the kitchen. Go to Jacuzzi at right screenand talk to Pat about the cookies and her bedroom. Note the tool box by theJacuzzi. Go to the dining room off thekitchen and if you have not taken Victoria's picture from Richard's desk, youcan now take Victoria's picture beside the hutch.Office:Punch the 8th floor button.
Miller calls out to the Interrogation Room.Interrogate Kolar. When Kolar starts talking about a special room at the club andimportant people, Todd appears and lets Kolar go.
Victoria leaves theinterrogation room while Miller expresses his feelings to Todd Browning.Red Lantern pass- Go to the office and look close at the paper cutter. Use Victoria's picturetaken from the Dad's dining room or from Richard's desk. Use Stephanie's ID passand it will also be cut.
The ID card is now unplasticized (sic) CombineVictoria's cut picture to Stephanie's ID card.Look close at plastifierat end of bench. Use the Red Lantern ID with Victoria's picture on plastifier toget Victoria's ID pass.Red Lantern:Use fake pass on bouncer. Go todoor at middle of screen. Read the words inscribed.
This must be the special room that Kolarmentioned.Paintings and numbers:Go to room at right screen. Check the paintings on the wall: Perfect Love (Ace of hearts and6 of spades) and For Better or Worse (sword, III and V).Go to room above this atrium. Look close at weapons on wall - Adagger has 3 and 6 engraved on it. Take the silver mask and silver nailfrom wall. Look at painting on right wall - Dark Wedding (I and V).Go back and enter the other side of the pool. Look at paintingon wall - Reminder (IV and II).Special room: Go back to the foyer and look at the door.Open the special roomdoor - Based on the paintings title andnumbers, derive the code to press in order to open the door.The words are:in my memoirs - Reminder IV IIyou shall find the instrument of my suffering - dagger 3 6with which we celebrate our vows.- Dark Wedding I VClick on buttons 423615 on rightpanel.Enter and look around.Lookclose at the 4 statues.
Take thebottom half of a silver apple from fruit bow at center of the bar. 'Theother half of this is at Mia's apartment.' Richard's Gallery: Talk to Mia. Mia tells youhow the statues work - use a specific object for each statue. She givesher apartment keys. Talk to Richard about Mia. You can also look around the galleryand see the paintings.Studios:Exit and go to left screen.
Enter gate and forward to the crime scene in thestudio. Talk to Claire and learn about the new victim. There's a new twist aboutthis murder. He changed MO. Victoria fess up on taking some evidence, as well astelling Claire about Gus' cases.
The copycat killing and about Victoria'sinvolvement were discussed.Campus: Use the keys on Mia's door. Go to thebedroom and look close at the picture album on the bed. Take Mia's notes.Read it under documents. Take the top half of a silver apple fromthe foreground shelf. In inventory, combine the 2 apple halves to make asilver apple. Check the phone and the floor mat by the door.Red Lantern:Talk to the bouncer. Go to the special room.Statues puzzle- Give me what I desire most?
Place theappropriate object on statues in the sequence clued in by Mia's note from thealbum in the apartment.Mia's note: Let us be behind a veil,left to our secret designs. Then present me with the object of your desire andI will show you the meaning of temptation.
Be ready, because our passion willflow like blood that runs through your veins and at the end you will be readyto welcome the blissful pain that will open to you, A new world.If the correct object is placed and the correct sequence, thestatue moves.1. I am the Queen of Secrets. Use the silver mask on statue'sface.
The hand moves. Let us be behind a veil, left toour secret designs.2. I am Lady Temptation. Use the silver apple on the snake'smouth. The snake's mouth closes. Then present me with theobject of your desire and I will show you the meaning of temptation.3.
I am the Baroness of Blood. Use the silver rose on thestatue's mouth. Be ready, because our passion will flowlike blood that runs through your veins.4. I am the Mistress of Pain. Use the silver nail on statueshand. A nd at the end,you will be ready to welcome the blissful pain that will open to you, A newworld.When correctly done, the floor opens and a stairs is seen.Victoria goes to the hidden chamber.Underground Secret Room: Look up at the glassdome.First room - Go to room closest to the stairs. Go to the fireplace.
Look close to thefireplace mantle. Take key tip and tile puzzle piece from mantel.See a keyhole for fireplace control at left. Look at and remember the pictureabove the fireplace.Grilled room -Exit and look at the grilled room between the 2 open rooms. There's a book thatyou need to get to.Second room - Goto the next room. Look close at picture above the fireplace.Picture slider puzzle- Move the tiles to show the painting seen in theother room.Numbering the tiles left to right and top to bottom: 1-3, 4-6and 7-9.Move: Tiles 8, 9, 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 4, 1, 2, 5,6, 3, 2, 5, 4, 7, 8, 5, 4, 1, 2, 3, 6, 9, 8, 5, 6, 3, 2, 1, 4 and 5. Use puzzle piece at center of the puzzle. If correctly done the picture flips up.
Take the key handle.First room - Go to the other room. Combine the key tip and the key handle ininventory to make a fireplace key. Use the key on the keyhole in thefireplace.Enter the fireplace. Go to the grilled room. Look at the book and see Mark Ackerman'sname.
Other familiar name is Todd Browning. So that is why Kolar was released assoon as the special room was discussed in interrogation.Chapter 6: The ScreamPrague - GusPolice station: Watch Gus beat up Skalnic. Go down and enter the door across thestairs to see the jail cells. Exit the police station and meet Stasek.
There'sbeen another murder. The body is at the Old Lavatory. You can't get there becausethe bridge is out.
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Gus asks a last favor from Stasek - 5 minutes of time.Shore: Go down the steps, left and forwardunder the bridge. Automatically, Gus rows to the waterwheel. Theboat goes under the waterwheel and stops its rotation.Old Lavatory: Check the door andfind it locked.
Climb the waterwheel. Look at the water reservoir.Walk to bottom of screenand then go to the red draped body at other end of the reservoir. Look close at Apolina's corpse beside the reservoir. A recentlymade spiked ring is taken.Skalnic shoots at Gus. Inadvertently the padlock on the door wasshot off by Skalnic.
Gus opens the door. The other door is locked. Go down theother ladder.Drain the reservoir- Look at the water reservoir pump at left.
Remember what the crowman-coachmansaid - we need to drain thereservoir to get to the sewers.Look at chart. Thewater tank's volume is 5 units. The object of the puzzle is to fill the watertank with 4 units of water to get the power going as shown by the light bulb.Take the 3 units bucket and it automatically goes under thewater tank.Click on red faucet at top pipe. Ring 1Ring 2Ring 3Ring 4Ring 5Ring 6Ring 3 turned 5xsleftRing 1 turned 1xleftRing 4 turned 5xsrightRing 2 turned 3xsrightRing 6 turned 1xrightRing 5 turned 3xsrightClick on any ring at top row - for exampleRing 1.The ring will now be at right of the puzzle.Then follow the procedure for Ring 1 = Ring 1turned 1x left.Move the cursor to the right or left side ofthe ring to get a turn arrow.When done - click on where the procedure forring 1 was seen - middle square. The ring will be inserted there.Continue for the rest of the rings.Key Puzzle - Savethe game since the puzzle does not reset.
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